Patch 1.06

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blackcaravan
00mercoledì 3 dicembre 2008 11:05
Le cose che ci riguardano da vicino, o quasi:
(tutto il resto quì)
* New Careers Released! - With this version we are happy to announce the release of the Empire’s Knight of the Blazing Sun, and the Dark Elf’s Black Guard! These new careers are available early for players who have successfully completed the Heavy Metal Event!
* Mastery Point Refunds - Due to a number of significant changes to many of our careers, we are providing a full Mastery Point refund to certain careers. Players who belong to one of the careers below will need to speak with a Trainer to retrain their Career Mastery:
o Black Orc
o Chosen
o Magus
o Sorcerer
o Squig Herder (sì ma nefer)
* Morale Responsiveness - Morale abilities will now be much more responsive. These abilities will now fire immediately when activated by the player on the first attempt, and will display their cooldowns correctly at all times.
* Root Responsiveness - We have made a number of adjustments to root spells to ensure that they break properly and feel more responsive to players. Changes include a chance to break on ANY damage including DoT damage, as well as a 5 second immunity to being rooted again after the current root effect breaks.
* Ability Activation Responsiveness - The responsiveness of ability activations has been improved. Players will now see less of a delay between the activation of an ability and the corresponding animation.
* Guild Promotion/Demotion - Fixes have been made to issues which were causing guild promotion and demotion to not work properly.

(5 secondi di immunità a mio modesterrimo parere per il root sono pochi, dovrebbe essere il doppio)


Per le singole classi:
Disciple

* All Covenants will now persist through the Disciple's death. This means that the Disciple will not have to recast a Covenant after respawning or being resurrected.
* All offhand Disciple chalice items have been improved! See Items notes for more detailed information.
* Bloodthirst: The Snare component has been removed, and the damage has been increased.
* Consume Essence: The damage for this ability has increased.
* Consume Strength: The strength debuff portion of this ability will now be triggered only if the attack is successful.
* Covenant of Celerity: This ability will no longer stack with other Snares. The effect can now be removed with Snare-cleansing abilities.
* Covenant of Tenacity: Fixed an issue that made the radius of this ability much too small.
* Covenant of Vitality: Fixed an issue that caused the healing portion of the lifetap to always heal the Disciple, instead of the player who procc'ed the damage. Additionally, the damage for this ability has increased.
* Curse of Khaine: The effect of this Tactic has been reduced to 50%.
* Devour Essence: This ability will now behave like a Melee ability. It will gain bonus damage from Strength, and be defended like a Melee attack.
* Essence Lash: This ability will now behave like a Melee ability. It will gain bonus damage from Strength, and be defended like a Melee attack.
* Fell Sacrifice: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other Damage over Time abilities.
* Fist of Khaine: This ability will now behave like a Melee ability. It will gain bonus damage from Strength, and be defended like a Melee attack.
* Flay: This ability is now considered a Snare and can be removed by Snare-cleansing abilities.
* Khaine's Imbuement: Resolved an issue that allowed this tactic to proc on every swing.
* Lacerate: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other Damage over Time abilities.
* Rend Soul: This ability now heals for 350% of the damage done, and the setback amount has been reduced to half a second.
* Restore Essence: The stat contribution for this ability has been fixed. It was previously receiving more stat benefits than intended.
* Transfer Essence: The damage for this ability has increased.
* Wracking Agony: This ability will now correctly deal damage based on your opponent’s health percent.




Shaman

* Bleed Fer' Me: The damage of this ability has increased. Also, we have fixed an issue which caused this ability to heal for incorrect amounts when used with Waaagh!
* Brain Bursta: This ability will now reliably consume Waaagh!
* Dat Makes Me Dizzy: This Tactic will now stun the Shaman when the resurrect is cast, instead of when it is accepted. Additionally, when this Tactic is equipped, Shrug it Off will now work properly.
* 'Ere We Go!: The tooltip for this ability now lists the duration of the effect.
* 'Ere We Goes Again: The duration of the 'Ere We Go ability will no longer be reduced with this Tactic equipped.
* Gork’ll Fix It: The buff icon for this ability now states that the ability is healing you, instead of damaging you. In addition, the ability will correctly stack with other casters on the same target. The stat contribution for this ability has also been fixed. This was previously receiving more stat benefits than intended.
* Greener ‘n Cleaner: This ability will now properly remove effects from allies.
* Life Leaka: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other Damage over Time abilities.
* Nuthin' But Da WAAAGH!: This ability now works correctly on players other than the caster.
* Sticky Feetz: This ability has had its cast time reduced to one second.




Squig Herder (sì ma nefer)

* All Squig Herders have undergone significant changes and will need to reallocate their Career Mastery Points as a result. Be sure to speak to your trainer right away to regain your abilities!
* All pets will now summon at the Squig Herder’s level.
* Ard Noggin: This ability will now display as a Path of Stabbin' ability and the cooldown has been removed. Additionally, the damage of this ability has increased.
* Behind Ya!: The damage of this ability has increased.
* Big Claw: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities. Additionally, this ability will now display as a Path of Stabbin’ ability.
* Bounce: This ability will now display as a Path of Stabbin’ ability.
* Choking Arrer: The damage of this ability has increased.
* Cut Ya!: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
* Da Smell Don’t Bother Me: While in Squig Armor, this Tactic will heal the Squig Herder for a small amount every 5 seconds.
* Death from Above: This ability’s knockdown animation will now display correctly.
* Don’t Eat Me: This ability can now be used while in Squig Armor.
* Explodin’ Arrer: The damage of this ability has increased. The amount that stats contribute to the damage of this ability has been slightly decreased to make it consistent with other Damage over Time abilities.
* Farty Squig: This ability can now be used while in Squig Armor.
* Finish ‘Em Off: The damage of this ability has increased.
* Git Em!: This ability will now upgrade properly. Additionally, the tooltip text for this ability is now correct.
* Gore: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other Damage over Time abilities.
* KABOOM!: This ability will now display as a Path of Stabbin’ ability.
* Lots o’ Arrers: The damage of this ability has increased.
* Not So Fast!: The damage of this ability has increased.
* Pet Ability - Goop Shootin’: The damage of this ability has increased.
* Pet Ability - Poisoned Spine: This ability now fires properly and its damage has been increased. Also, the amount that stats contribute to the damage of this ability has been decreased to make it consistent with other Damage over Time abilities. In addition, the tooltip will now show the correct debuff value.
* Plink: The Action Point cost and damage for this ability have increased.
* Rotten Arrer: The damage of this ability has increased. The amount that stats contribute to the damage of this ability has been slightly decreased to make it consistent with other Damage over Time abilities.
* Run ‘n Shoot: The Action Point cost for this ability has been reduced. Additionally, the damage of this ability has increased.
* Sharp Toofs: The Tactic will now reduce the Git Em! pet ability's cost. The tooltip has been corrected.
* Shrapnel Arrer: The damage of this ability has increased. The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
* Sneaky Stabbin: The tooltip for this ability is now correct.
* Spiked Squig: The buff granted to the Squig Herder when a Spiked Squig is summoned will now allow ranged auto-attack to fire while moving.
* Splinterin’ Arrers: This ability’s tooltip will now show the correct range.
* Squig Armor: While in Squig Armor, the Squig Herder’s Ballistic Skill from items is now converted into Strength.
* Squig Frenzy: This ability can now be used while in Squig Armor. Additionally, this ability can now be trained at rank 10.
* Squig Squeal: The Damage over Time will now fire on the target correctly.
* Stabbity: The Action Point cost and damage for this ability have increased
* Sticky Squigz: The cost of this ability has decreased, the cooldown has increased, and the ability can now be trained at rank 12.
* Stop Runnin!: The damage of this ability has increased.
* Tastes Like Chicken: This ability can now be used while in Squig Armor.
* What Blocka?: This ability now reduces the target’s Armour and block chance. The ability is now defendable.
* Yer Bleedin': The damage of this ability has increased. The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.




Zealot

* Boon of Tzeentch: The damage of this ability has increased. Additionally, the tooltip for this ability now displays the correct range.
* Chaotic Agitation: The tooltip will now display the correct frequency for damage pulses.
* Dark Medicine: The stat contribution for this ability has been fixed. It was previously receiving more stat benefits than intended. In addition it will now stack with other casters on the same target.
* Demon Spittle: The amount that stats contribute to the damage of this ability has been decreased to make it consistent with other Damage over Time abilities.
* Elixir of Dark Blessing: This ability has had its cast time reduced to 2.5 seconds, and its setback amount reduced to half a second.
* Endless Gifts: This ability will no longer affect Winds of Insanity. In addition group members with previous marks will also receive the benefits when the tactic is equipped.
* Leaping Alteration: This ability’s heal value is now correctly tied to the Path of Dark Rites, and will continue to leap to additional targets when cast upon the Zealot. In addition multiple Zealots may now cast this ability on the same target.
* Manipulation: This ability will no longer trigger if the target of the heal is already at full health.
* Mark of Daemonic Fury: This ability now also increases the target’s Ballistic Skill.
* Mark of Remaking: This ability will now be affected by the anti-resurrection aura.
* Spell Destroyer: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
* Storm of Ravens: The tooltip for this ability now displays the correct range.
* Sweeping Disgorgement: This Tactic’s tooltip now displays the correct level, based on your Career Mastery specialization.
* Tzeentch's Lash: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other Damage over Time abilities.
* Vortex: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
* Warp Reality: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
* Wind of Insanity: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.
morfacci
00mercoledì 3 dicembre 2008 11:49
mi hanno fixato un paio di cose finalmente, soprattutto il dispel ora dispella :D
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